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FOCAL Project

Game Development
GameFPSFOCAL

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FOCAL: One Pager

Located at the fault boundary similar to the North China Plain and Qinling fold belt, a massive energy hub covering approximately 1 square kilometer is embedded in the fragmented landscape with crisscrossing gullies. The spherical microwave antenna at the center of the hub is the focal point of the entire facility (Focal).

Core Principle: Three-faction stronghold牵制-based high-mobility vertical combat space design
Basic Attributes
AttributeDetails
PerspectiveFPP
TypeFirst-person shooter (FPS)
MobilityHigh
Level AreaApproximately 0.53 square kilometers
Maximum Crossing Distance (straight line measurement)1.1 kilometers
Maximum Map Elevation Difference96 meters
Compatible Game ModesTitan vs Titan (capture points, TDM)<br />Pilot vs Pilot (traditional Titanfall PVP modes do not include the entire map area, full large map modes are similar to Battlefield's breakthrough mode & king of the hill & capture the flag, with more players compared to traditional modes)
PVP Mode FeaturesThree teams mutually hostile, dynamic gameplay, increased chaos
PVE Mode FeaturesAI teams besieging the harvester will have greater attack angles and strategic depth, players will be exhausted if not careful
Art StyleBuilding complex framework is brutalist with concrete + megastructural industrial facilities, while precision facilities such as antenna lenses, steam turbines, control centers are futuristic style
Features
  • High altitude differences create vertical depth and Z-axis layering
  • Spatial construction and area connections designed around high mobility
  • Asymmetric design experience planning
Overall Layout and Legend Description:

FOCAL

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